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"Unreal" Routing.

  • After playing UT on the EG server the other day, some people on @Home noticed a bit of latency. On investigating their latencies while playing on the server, I noticed that some were as high as 350ms, and bouncing around all over the place. So, I endeavoured to try to rectify the situation -- we still have a Rogers@Home connection, and latency must be better when traversing from an @Home connection to another @Home connection, right?

    The goal was to have people connect to our server on the @Home network, and port forward all UT ports via the LAN to the UT server. For everyone else, connecting directly to the UT server via our DSL link should serve them better.


  • It took a while, but it's finally working properly. For all the gory details, click here.

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    This page contains a single entry from the blog posted on July 18, 2001 4:22 PM.

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